GAME WRITING
TABLE of CONTENTS
ROSETIA: A First Contact Simulation
My solo-developed role-playing game (WIP)
- What is ROSETIA?
- Development Documents (design doc, worldbuilding)
- Writing Excerpts (quests, found lore, barks)
- Visual Development (environments, props, characters)
GAME STUDIES
What is ROSETIA?
ROSETIA (a portmanteau of ROSETTA and SETI) is a conversation-based sci-fi RPG in which the player must convince the denizens of an alien world to establish diplomatic relations with humanity.
It came about, quite simply, because I love Star Trek: a television series about talking to aliens and the moral quandaries of interfering in their worlds.
To me, this premise seemed ripe for gamification. I wanted to make a Star Trek video game driven by branching dialogues and impactful choices—like Mass Effect or Fallout: New Vegas, but on a much smaller scale (obviously), and without all the war. I love phasers and photon torpedoes as much as the next person, but it's not what Star Trek is really about; the series has much more in common with the first-contact stories of Ursula K. Le Guin: quiet, contemplative, anthropological in focus.
That is ROSETIA. It's taken me my entire life (and two years of a global pandemic) just to set the groundwork for it, but I'm still so proud of what I've accomplished so far. I hope you like it, too.
Development Documents
Writing Excerpts
I have written a little bit of everything for this game: character profiles, quest outlines, dialogue trees, found lore items, books of mythology—all in varying states of completeness. Here’s what I’ve polished for show:
Visual Development
- HUMANS: SETIA iconography, uniforms, technology, and spacecraft (SETIA bernal sphere, player’s personal saucer, main ARECIBO starship—interiors and exteriors)
- TORTANS: Alien race design, clothing, objects, architecture, written languages
- SETTING:Triune planet design, map, biomes, vegetation, creatures
- USER INTERFACE: menus, inventory items, heads-up-display
Game Studies - Projects and Essays
I received permission from my professor to experiment with a more colloquial tone in these assignments.
Seemed appropriate for video games.